The Mod: What to Expect
Brief History & Introduction
One of our oldest threads from the archives on the Silgrad Tower forums is dated Mar. 11, 2006 and involves SwedishFish who appears to have been one of our founding members. Early posts assigned naming codes to current members. Much literature was written by KuKulZa in those days but, barring early versions of the settlements currently known as Sloughpoint, RockGuard and Soulrest, very little was physically developed in the first three years. In 2009, Ibsen's Ghost took up the reins as leader with Koniption working hard to develop unique models, Deeza contributing to the lore and modding and sandor as Lead Admin. Before then, Black Marsh had seen several teams but has since seen dozens of contributors and several forums. The period between 2009-2012 saw the most physical changes until AndalayBay helped the project take off as our new administrator in 2011. I am sure we will be thanking many others for their support and contributions upon full release. Well they say good things come to those who wait, so after 7 years in development, we are pleased to announce the release of the Black Marsh alpha.
Making full use of the Shivering Isles, The Black Marshes project adds the mysterious lands of Black Marsh, otherwise known as Argonia, one of the darkest and most dangerous regions of the fictional universe of Tamriel. Other lands from this fantasy world have been explored in detail, such as Morrowind and Cyrodiil, but the lands of the reptilian Argonians have remained shrouded in mystery... until now.
Our aim is to recreate a region which no player has explored in the Elder Scrolls series since Arena. The finished mod will include many new cities, new architecture, detailed new quests, and most importantly a large new marsh and jungle landscape, filled with deadly new enemies and dungeons. The finished mod will feature six quest lines: a Main Quest line, some Miscellaneous quests, and quest lines for the Hist Tribes, Shadowscales, Trillium Magnata and Sotho Tren. The Main Quest line will have at least five quests and we haven't decided how many quests the other quest lines will feature.
Features
Requirements
Requires Shivering Isles and OBSE. After installation, sort your load order with BOSS - BM is included already and BOSS will place it in the correct position. Use TES4LODGen to build the object LOD before starting.
You'll also need Elys Universal Silent Voice to slow down the dialogue
One of our oldest threads from the archives on the Silgrad Tower forums is dated Mar. 11, 2006 and involves SwedishFish who appears to have been one of our founding members. Early posts assigned naming codes to current members. Much literature was written by KuKulZa in those days but, barring early versions of the settlements currently known as Sloughpoint, RockGuard and Soulrest, very little was physically developed in the first three years. In 2009, Ibsen's Ghost took up the reins as leader with Koniption working hard to develop unique models, Deeza contributing to the lore and modding and sandor as Lead Admin. Before then, Black Marsh had seen several teams but has since seen dozens of contributors and several forums. The period between 2009-2012 saw the most physical changes until AndalayBay helped the project take off as our new administrator in 2011. I am sure we will be thanking many others for their support and contributions upon full release. Well they say good things come to those who wait, so after 7 years in development, we are pleased to announce the release of the Black Marsh alpha.
Making full use of the Shivering Isles, The Black Marshes project adds the mysterious lands of Black Marsh, otherwise known as Argonia, one of the darkest and most dangerous regions of the fictional universe of Tamriel. Other lands from this fantasy world have been explored in detail, such as Morrowind and Cyrodiil, but the lands of the reptilian Argonians have remained shrouded in mystery... until now.
Our aim is to recreate a region which no player has explored in the Elder Scrolls series since Arena. The finished mod will include many new cities, new architecture, detailed new quests, and most importantly a large new marsh and jungle landscape, filled with deadly new enemies and dungeons. The finished mod will feature six quest lines: a Main Quest line, some Miscellaneous quests, and quest lines for the Hist Tribes, Shadowscales, Trillium Magnata and Sotho Tren. The Main Quest line will have at least five quests and we haven't decided how many quests the other quest lines will feature.
Features
- entire province of Argonia to explore, completely landscaped, with lots of unique and nasty creatures.
- gradual addition of all the quest lines. Each alpha release will feature more quests.
- custom races, unique items, tons of new flora and ingredients, new weapons and armour, unique books with background and lore
- lots of dungeons, particularly in the western part of the province. We still need to add more dungeons to the east.
- several different varieties of Argonians and six new races (Naga, Marsh Cat, Lilmothiit, Sload, Paatru and Sarpa). The Sload and Sarpa have not been added yet.
- many new creatures specially selected for the province
- a transportation network
Requirements
Requires Shivering Isles and OBSE. After installation, sort your load order with BOSS - BM is included already and BOSS will place it in the correct position. Use TES4LODGen to build the object LOD before starting.
You'll also need Elys Universal Silent Voice to slow down the dialogue